Rumor has it, Kingdoms of Amalur: Reckoning was the one of the most underestimated games of his time. Publisher ThQ Nordic and studio Kaiko give the public a second chance to understand all the charm of entertainment – Remaster with a subtitle Re-Reckoning Already lies on digital shelves.
Initially Reckoning MMO was supposed to become, but due to certain problems it turned into a solitary adventure. From the multiplayer past, a hefty world remained:
Find out the secrets of Amalur: Explore the lively ra), the endless expanses of Dalentart and the gloomy dungeons of the caves of the robber hill. Save the world from a terrible war and get the key to eternal life, first deceiving death itself.
Your character can be developed in three ways:
According to some players and critics, the most minimum improvements in the remaster. So, the graphics almost did not change, unless the support of high resolutions appeared, and the inconspicuous adjustments to the gameplay of special weather do not. However, Kingdoms of Amalur To this day, a very good game remains.
Until November, the original owners in Steam can buy a re -release with a 50 %discount, to which another 10 %is poured for the first two weeks. That is, 772 rubles will be asked for a standard publication, and 1 068 for FATE – 1 068.
In 2021 Re-ReckoningReceived FatesWorn.
September 8, 2020 Friendly rot, the power of Necstgen and Zelda as a source of inspiration – details about the adventure of Kena: Bridge of Spirits
September 8, 2020 Digital Foundry: In console versions of Crysis Remastered, rays trace only operates on the Xbox One X and PlayStation 4 Pro
Kingdoms of Amalur: Reckoning
The best comments
Yes, 2 pieces are certainly strange. Changes there are not 2k and DLS is not turned on. Yes, I know that the publisher has changed and wants to earn money, but this is some kind of completely lazy earnings. The textures were like, but all this is the level of fashion. I think even new players for the most part buy up a disc.
Here is the price tag for those who owns the original.
In short, the old game in the new packaging – diverge (joke)
If an honestly strange feeling, during the announcement there was an interest and hope for changes, but on the 6th, when the streamers began to go through the game, it became clear that there are not so many changes and now something and they definitely are not worth 2k, after that desire even with a 60% discount to take the game disappeared.
What does Remaster Me have to do with it? It makes a completely different company, judging by rumors with a full transfer to the anryl 4 and small gameplay changes in 1 part, and in general, all the “plums” only say that EA is simply afraid to change anything in the trilogy (in my opinion correctly), we will simply be exposed to refresh the classics, although in my opinion the whole trilogy is played normally even now.IMHO
She was originally a MMO project, and then changed their minds. There was a bunch of advertising, they yelled about it from each available resource, and the game was loved. Even now, going to the page of the game, you can observe throwing well -known names.
Meet Kingdoms of Amalur: Re-Reckoning! Return of the role -playing game from the writer R. E. Salvatore, screenwriter Todd McFarlein (Span) and designer Ken Rolston (Elder Scrolls IV: Oblivion). You are waiting for updated graphics, improved gameplay and a huge world!
The concept of the game is interesting, but it is realized, to be honest, so -so.
In general, Fabel and Divinity of the ego dragonis, a purely fabulous atmosphere, reminded me of me, the game has something to admire, but do not look down to the ground, since the tests of the earth are straight from some kind of L2 and everything spoils. So you can close your eyes for a lot, but not a bunch of grind of quests in the spirit of the initial locations in Mmorpg.
Many praise the fighting, but now it seems to me the most ordinary. There are not even fewer battles, there are even fewer effects, in my opinion, there are too many of them, the character is like a Christmas tree during a battle, enemies are not to say that the system of fate is fabulously diverse? Well, ordinary multi -classes, you might never think of this, especially in games in the Universe of Forgotten Realms, but the presentation, yes, original, which clings.
Because of this stupid transition https://casinosnotongamcare.co.uk/review/bubbles-bet/ from MMO to single-all problems and stretch. The content is smeared, the fighting is not deep, the voids are thrown by the grind, if the studio had more time, then I’m sure they would have done very cool. That’s why it is a shame to see Remaster instead of a remake or second part. The game has not become full -fledged.
So the reconing is very playable, an average project that could be a masterpiece. It’s worth playing, but not in 2k.
As I understand it, it is designed primarily for a new audience and assessing the demand for the game, they are felt by interest with minimal costs, I think the fate of the possible sequel will depend on the sales of this remaster, and maybe even all the publisher’s projects in the RPG fantasy genre.
So far, people are accepting this so -so, in Steam there are not so many reviews now, but already mixed reviews, perhaps these are people who have already taken the game, so when more reviews are set, it will already be possible to understand how it went to people as a whole.
Well, about the "classics" you certainly bent. Even now (especially 2-3 part) they look more than excellent, and according to the plot (well, except for jambs 3ki) and the atmosphere will give a head start to many today’s games.
It would be better if they immediately released from the DLS, despite the fact that the plot of the game does not continue, but expands and improves the game itself in width with global processing of problem areas, as a “Vorona Night” supplement to Gothic 2.
And so, to be honest, that is, the feeling that the addition to it will be hackshot, riveted on the knee with a desire, if only to earn money. As I understand it, THQ Nordic decided to earn money on the resurrection of old games. Only if you recall the Titan Quest, then their new additions to Ragnarok and Atlantis are a miserable hack from some models, but not serious developers of the game, which is simply wildly into the eyes of its “quality” after passing the throne immortal. To be honest, there would be no better data of additions than they are, they only ruined the game with their wretched presence.
And if you take into account that the plot of Kingdoms of Amalur: Reckoning came up with Robert Salvatore, then they will not be able to give out something similar quality in terms of history.
For that kind of money you can buy a witcher or finled 15, I don’t even know who this release is designed for. Maybe there are olds who will say a good word in defense Kingdoms of Amalur?
Looks like MMORPG from 2005.
So everything is right, there is something to be dissatisfied with.
Well, generally a rather interesting man.
Basically, everyone knows him from books in the Forgotten Realms universe, then there was a shortage, he gave what people wanted – shot.
The most famous series of books about JIRT, the dark elf of the apostate and war (I don’t remember the Sororyan how the Book cycle itself was called).
In general, the dude, who pleased the party D&D and wrote some other books on ZV. In general, he is still that robot, even made his world, but I have not read. He is also a rather frequent guest in the gaming industry, I know that he got into Demon Stone in the same universe of the forgotten kingdoms, they even have applied to Q3, and Amalur of course, of course.
I wanted to say something. In general, he is not a now, but yes, even if you read his books on a dark elf, then they are written so -so. They are good to read in adolescence. As for the game. then everything is complicated there. She was originally a MMO project, so they smeared everything as they could.
Not even close. Even in 2011 it was an extremely secondary game (I recall, in 2011 Skyrim came out). Compare this in quality with a witcher 3? Seriously?
The empty skeleton is not the most successful MMO, which annually fail and close, a minimum of interesting ideas, an extremely standard design of everything in the world. Phentezi and fantasy.
The first part when playing modern machines has purely technical problems, so Remaster is needed there. And in the second there is some trouble with DLC.
Well, the first part is very different from the second and third gameplay, but there are many differences between the second and the third. Went through all 3 parts in a row, it was quite very in the eye. But if they stuck out of this only one whole game without troubles with saves and on the same engine, they would not be prices, though these are all my dreams far from reality)
And if you take into account that the plot of Kingdoms of Amalur: Reckoning came up with Robert Salvatore, then they will not be able to give out something similar quality in terms of history.
I have no idea who this salvator is, but either he hazelled, or literary n-wards did all the work for him. The plot is obviously not the best part of this game and a couple of additions in the spirit of Teeth of Naros would not hurt, as for me.
OK then. In fact, I heard that he wrote something in the DND, but he never read it himself, so I can’t boast of his acquaintance with his works, except Koar.
In principle, I have no desire to find fault with the Koar plot, maybe someone will like it, but the enthusiasm: “Yes, this is Salvatore himself! Everything else is a priori worse!" – I can’t understand. I cleaned the game completely, until a certain point I read all the notes/descriptions/dialogs, etc., but the further I played, the more I was disappointed in the plot. Of the good there is probably a tie and, in general, the theme of Fay/fate, but they are somehow unfinished, or something. It seems to me that it would be possible much more interesting pieces to get up with them. Everything else seems to be taken from a standard template for writing an epic phantheses and at the same time submitted by tons of text in the forehead, on serious shoes, without any self-irony. Perhaps I did not understand something, but the impression is just that.
Dopa pulls the game a little (almost like with the first border at one time). The first (about pirates) is not particularly interesting, but it is better tailored than the main game and there are fewer mmo tails. But the second is right. And the idea is original, and the plot of the norms, and Lor Kolossov is focused on entertaining, and locations and quests are worked out much better. If the whole game were able to withstand in such a vein, then perhaps they would have played in continuation.
I support, playing PC in mass effect is flour, especially if you try to do it with the controller ..
OK then. In fact, I heard that he wrote something in the DND, but he never read it himself, so I can’t boast of his acquaintance with his works, except Koar.
So this is the essence, they wanted to play on the fans of his work.
And here is the enthusiasm just from the fans. Just as I said, this writer is very accurately, at one time he hit the audience of D&D and fans of the universe. Plus, put on the fact that many of his work found in adolescence, if I am not mistaken, then his books are still coming out from the 90s, and nostalgia breaks through these guys. for them he is the best author or at least very good.
Of the good there is probably a tie and, in general, the theme of Fay/fate, but they are somehow unfinished, or something. It seems to me that it would be possible much more interesting pieces to get up with them.
And here again. The game was developed first as MMO, so the final of history most likely the scriptwriters did not know until they were told that there would be a single and needed the finale. I think the plan was like in any MMO, with updates to bring the stages of development of the world, and we only got a stub, which was possible only the first stage. But this is of course only my assumptions.
Everything else seems to be taken from a standard template for writing an epic phantheses and at the same time submitted by tons of text in the forehead, on serious shoes, without any self-irony. Perhaps I did not understand something, but the impression is just that.
This is true. This is the usual heroic fantasy. Ahaha, by the way, it’s even funny that the game about the fact that fate can be changed, but in fact they do not give us such an opportunity all the same we come to one finale.
Personally, the game hooked a fabulous atmosphere and a tie, the music is not bad. Plus I liked how they beat the yards of elves, musically, again telling stories, also a good attempt to add slasher mechanics to RPG.
Personally, the game hooked a fabulous atmosphere and a tie, the music is not bad. Plus I liked how they beat the yards of elves, musically, again telling stories, also a good attempt to add slasher mechanics to RPG.
I agree, the game also hooked me with this. If anything, my discontent in the comments about the plot applies only to the plot itself. The game is generally not bad, although it is very unfinished in some places.